How to convert your 2D logo into a 3D logo using illustrator and blender?
The first question you might ask is, why would anyone want to convert a 2D logo into a 3D logo?
Answer is quite simple, it looks cool. As a matter of fact, it’s not only cool but also very useful when it comes to marketing as your 3D logo can be used in various marketing campaigns whether it be a static image or an animated one. It provides a level of professionalism to your brand and shows your audience that you mean business.
Now, what software’s would you need and how would you use them to convert a 2D logo into a 3D logo?
**Note: You will need to know the basics of Blender to get through the guide
The software’s needed:
- Illustrator (or any vector-based software with SVG export capability)
- Blender (Free)
How to convert 2D logo into 3D logo using Illustrator and blender:
Step 1: Save as SVG (Illustrator)
Open your logo in illustrator then go to
File > Save As > SVG > Save
Step 2: Open Blender and delete existing object
Once you have an SVG File of your logo, Open blender and select general, you can download blender from their official website or by clicking here.
Step 2.2: Delete All Materials.
You can delete an object by simply selecting an object then Right-click > Delete
If you want to delete all the objects at once, you can press “A” on your keyboard which will select every object on the plane then press “X” on your keyboard and delete.
Press A > Press X > Delete
Step 3: Import SVG into Blender
To Import an SVG: Go to file > Import > Scalable Vector Graphics (.svg)
Step 4: Scale Rotate and Extrude object
After you’ve imported the file, you might think nothing has been imported but, it has, and it’s super small.
Step 4.1: Select & Scale Object
To scale the object up, Select the object then press “S” on your keyboard and using your mouse it in the direction you want to scale it.
Step 4.2: Rotate Object
Select Object > Press “R” on your keyboard for rotate tool > Press “X” on your keyboard so that it rotates on the X-axis only > Using your mouse rotate to your desired angle > Enter
Step 4.3: Extrude Object
Select the object > Click on the ‘Object Data Properties’ tab > Geometry > Extrude
The object has now been converted into a 3D object, but we aren’t done yet as we must add material to it.
Step 5: Adding material
Once you’ve extruded the object you will need to go to the material properties and delete the existing material (SVGMat) and add a new one. There you can change the type of material you want such as glossy, rough etc and much more.
Step 6: Adding Light
The material has been added, now its time to add some lights to your scene. You can select the type of light as per your needs.
As previously mentioned, you have to know the basics of blender to follow this tutorial. The Lighting setup we used for this consists of area light and point light. You can set it up how ever you want it and you are basically done.